Axol Studio is an independent game development studio from St Louis, Missouri

We are dedicated to making fun, interesting, and exciting experiences and telling compelling stories.

  • Yule Duel Box art cover
  • The Long Road to Fresno Box art cover
  • Bring It On! Box art cover
  • Eggsolotl Box art cover
  • Spooksville, USA Box art cover
  • Heck House Box art cover
  • Monster Match Box art cover
  • Road Trip Mysteries Box art cover
  • Blasting Agent: Ultimate Edition Box art cover
Yule Duel Box art cover
Yule Duel Box art side
Yule Duel Screenshot #1
Yule Duel Screenshot #2
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Yule Duel Screenshot #5

Yule Duel

Fight your way through the North Pole - with Cards!

The Long Road to Fresno Box art cover
The Long Road to Fresno Box art side
The Long Road to Fresno Screenshot #1
The Long Road to Fresno Screenshot #2
The Long Road to Fresno Screenshot #3
The Long Road to Fresno Screenshot #4

The Long Road to Fresno

It's Halloween Night! You have to make it home to Fresno, CA before Sunrise!

Bring It On! Box art cover
Bring It On! Box art side
Bring It On! Screenshot #1
Bring It On! Screenshot #2
Bring It On! Screenshot #3
Bring It On! Screenshot #4
Bring It On! Screenshot #5
Bring It On! Screenshot #6

Bring It On!

Bring It On! is a single-player auto-attacking 'monster'-hell shoot-em-up survival game.

Eggsolotl Box art cover
Eggsolotl Box art side
Eggsolotl Screenshot #1
Eggsolotl Screenshot #2
Eggsolotl Screenshot #3
Eggsolotl Screenshot #4

Eggsolotl

Kick, lift, and throw eggs to match them up and hatch baby Axolotls before time runs out!

Spooksville, USA Box art cover
Spooksville, USA Box art side
Spooksville, USA Screenshot #1
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Spooksville, USA Screenshot #3
Spooksville, USA Screenshot #4
Spooksville, USA Screenshot #5

Spooksville, USA

The Chilluminati Boys get lost in a spooky town in this sequel!

Heck House Box art cover
Heck House Box art side
Heck House Screenshot #1
Heck House Screenshot #2
Heck House Screenshot #3
Heck House Screenshot #4
Heck House Screenshot #5

Heck House

A mystery game about some spooky podcast boys.

Monster Match Box art cover
Monster Match Box art side
Monster Match Screenshot #1
Monster Match Screenshot #2
Monster Match Screenshot #3
Monster Match Screenshot #4
Monster Match Screenshot #5

Monster Match

Defend your realm from trespassing heroes by summoning monsters in this match-3 puzzle game!

Road Trip Mysteries Box art cover
Road Trip Mysteries Box art side
Road Trip Mysteries Screenshot #1
Road Trip Mysteries Screenshot #2
Road Trip Mysteries Screenshot #3
Road Trip Mysteries Screenshot #4
Road Trip Mysteries Screenshot #5

Road Trip Mysteries

A trio of brothers get lost in an amusement park in this short, fan-fiction webcomic.

Blasting Agent: Ultimate Edition Box art cover
Blasting Agent: Ultimate Edition Box art side
Blasting Agent: Ultimate Edition Screenshot #1
Blasting Agent: Ultimate Edition Screenshot #2
Blasting Agent: Ultimate Edition Screenshot #3
Blasting Agent: Ultimate Edition Screenshot #4
Blasting Agent: Ultimate Edition Screenshot #5

Blasting Agent: Ultimate Edition

The definitive version of the classic, pixel jump-and-shoot Adventure on PC, PSN, Wii U, & 3DS!

Latest News:

Today marks Axol Studio’s 10th Axolversary! 🎇

On this date, in 2015, Axol Studio, LLC was officially founded! I established the company in order to be able to publish my first “major” game on Steam: Blasting Agent: Ultimate Edtition. Over the past decade, I have released a number of games (and a webcomic!?) - many of them small, game jam projects, or small prototypes. Most, if not all of these were solo endeavors, although I hired contractors for specific tasks on a many of them - whenever possible.

This studio has been a labor of love (or …insanity?) for me, and while I am proud of many of the games and projects that I have released, it is bittersweet knowing how few people have had the chance to discover them. Marketing and community building have never been my strengths - meaning all of my work has remained in obscurity. My legacy over the last 10 years speaks for itself: negative revenue, a Discord server that is a ghost town, an empty bank account, and years of effort that have as-of-yet failed to translate into a self-sustaining business or fanbase. Yet despite the uphill battle and the financial losses, I keep creating - keep making things, and pushing forward. Giving out stickers to random people I meet who have no interest in anything I’ve made… but just in case someone sees the logo and checks out this site. Whether that’s dedication or stubbornness, I certainly don’t know anymore.

I had grandiose plans for this year in way of trying to bring in new fans and to really build the community that I’ve always wanted around the Studio. I started with a plan of doing a new small game every month, and stream the process, and use Patreon to encourage people to lend their support… but that quickly fell apart as I realized how terrible I am at streaming - and how it fills me with anxiety… and then the second game of the year turned out to be… not fun and not worth the $1 I was going to charge for … which felt bad. Plus life, and my real-job got in the way so I ended up scrapping the whole thing.

The last major game project I released was Bring It On! just last year - and it has been completely ignored by everyone despite the 3+ years I sank into it, and the $hundreds I spent to hire artists, and composers, and make it look and play as well as I could. It is disheartening, to say the least.

I want to try to do more for the company next year. I don’t know what that means. Maybe instead of a new game I hire someone to help me with marketing. Or maybe I try a game genre that I really connect with better… or something. I do not know.

Hey, at least I made it this far - and I am going to keep going.

All I really want to ask you is that if you have enjoyed any of my games - if you consider yourself a fan - if you want to see more… let me know. Just ping me with a random Bluesky message or leave a nice comment on a game on Itch or Steam… tell a friend about a game you liked. Anything. Because I really want to keep going, and I would love to know that there are people out there who care.

Here’s to another 10 years of Axol Studio! 🥂

- Timothy Ian Hely, Founder of Axol Studio, LLC

just imagine what I'm like to be around on my Birthday... (⊙_⊙;)

Axolversary Celebration Image

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About Us:

Axol Studio, LLC is a small independent game development studio, founded by Tim I Hely in 2015.

Based in St Louis, Missouri, we are a proud supporter of the St Louis Game Developer Co-op.

Tim has been making games since childhood, starting with QuickBasic. He released his first official title in 2009.

We are dedicated to making quality, fun, and interesting games for everyone.